New World Notes
Second Life now has its own embedded journalist! Wagner James Au reports
first-hand on Second Life society as it develops. In Second Life, James
is known as Hamlet Linden. If you run into him in-world, make sure to
introduce yourself, exchange calling cards, and show him around your
favorite neck of the virtual woods!
May 30, 2003

WHAT WOMEN WANT (OR, ONLINE TOOTSIE, PART III)
(Continued from yesterday and the day before):

So this is what Dante's online character Alexis looks like; and while showing her that
screenshot, I asked my friend Lena about the unwanted attention he was getting, while playing
a woman. Lena isn't a gamer and doesn't play Second Life, so her opinion is strictly based on
the Alexis screenshot, and her own experience as a woman.
And she isn't that convinced by Dante's claim that the attention is "unwanted", to begin with.
"Most women," Lena says, "we don't have a choice [in how we look], but we can dress down or
dress up -- I know when I wear certain things, I'm pretty much prepared for a reaction, though
not necessarily harassment. Does he want to attract people by the way he looks? He has a whole
host of choices which led to this character. It's through those choices where he's almost saying
he wants that kind of attention. It looks very sex-positive, if you know what I'm saying. If I
didn't want that [kind of attention], I'd make myself into a bald eagle or something."
But shouldn't he have the right to give his avatar whatever appearance he wants for it, and
not be bothered?
"So make yourself less physically attractive, if you don't want people commenting on how you look."
Lena suspects Dante has created a woman that he'd actually want to date, himself -- he just
wasn't prepared for the way other men reacted to her:
"The avatar he created is likely the image of a woman… he'd be sexually attracted to. That
character looks like someone he's probably looking for [in real life] is my guess. But I don't
think he can handle his own reaction when it's directed at him… He's just overwhelmed by it, I
think, because he's not used to it at all."
But if anything, she suggests, walking a mile in his dream girl's shoes might be good preparation.
"So maybe when he actually meets that person," says Lena, "he'll have a better idea as how to
approach her -- or not approach her, I should say."
Dante isn't persuaded by Lena's speculations, when I tell him about them:
"As for [her] 'sex-positive' comment," he says, "she hasn't seen some of the [Second Life]
avatars that seem inspired by Madonna's 'Erotica' video or even Cher's 'If I Could Turn Back
Time' video... compared to some of them, I think 'Alexis' looks pretty tame." So he didn't' design
her to provoke salacious reactions -- from others, or even from himself. Alexis isn't his vision
of a woman he'd like to date, he adds, because "a woman who can hold a conversation with me and
share a lot of the likes that I do will be someone I would be more sexually attracted to, no matter
what they look like, than just 'some hot piece of you-know-what'."
To get another perspective on Dante's dilemma from a female point of view, I log back into Second
Life. As far as I can tell, longtime SL veteran Lyra Muse is a woman in real life, and her own take
on Dante/Alexis' experiences are quite different, at least at first: "Just because a person makes
their avatar a certain way," she says, "does not give others license to act like socially inept morons."
I agree with that, but wonder if there's another point of view that's just as reasonable.
"Harassment seems to be defined by context, in which someone has to be somewhere [inappropriate],"
I suggest, "like at work, or in a public space. So wouldn't the rules be different [in Second Life],
in a context which is, basically, analogous to a wild party? Especially in the Mature-rated areas."
But to Lyra, Second Life is markedly different from other massively multiplayer games, which
usually assume a high degree of role playing.
"[T]his is not an instance where you are necessarily playing a character," she answers. "This is
Internet relay chat in a 3D environment... This is a context where our avatars are just pixilated
extensions of ourselves. We work, we play, and we socialize here. How is that any different from
our first lives, if only that it is encased in a series of servers run by Linden Lab?"
But then, I point out, many players *do* engage in some form of alter-ego role-playing in Second
Life, which we both agree is just as valid. So, I argue, "I guess it comes down to the first attempt.
If I role-play sexy talk [to a person in SL], for example, which the other person objects to, and so
I knock it off, that doesn't strike me as harassment at all -- just a temporary clash in expectations."
"I'd agree with that," says Lyra. "It's at that point where the player needs to Instant Message
the offending party and say, 'Look, I'm glad you appreciate the way I have made my avatar… but
please stop making such a big deal of it, I find it embarrassing', or whatever."
And for those that *won't* take a hint, Lyra shows me the tool a friend of hers has created
with Second Life's scripting language, to repel the obnoxious. She invites me to her hangout at
Theater Parnasse, in the cyberpunk metropolis of Nexus Prime (Bonofacio 170,25), for a demo.
"Step into my parlor, said the spider to the fly," she says, then adds, "This is Bel's
product. I'm just demonstrating it." Bel Muse, a developer with Black Market Technologies here
in Nexus, hovers nearby.
"See the thing on my right hand? Bel calls it the Seeker Module. It has three functions...
Zapper, Bouncer and Killer."
Lyra says the word "zapper" and the disembodied zapper asks, "Who is the target?" Lyra
Muse says my name, and the zapper announces, "Seeking... Hamlet Linden."
A sphere of electric energy emerges from thin air, and immediately makes a dive bomb for my...
"It's biting my ass!"
"Yup it tends to target that region," Lyra says, pleased. "Kinda like a dog.. A spherical
electric dog."
She shows me the Bouncer command, usable if the owner is on land he or she controls. It
instantly flings its target sky high, off their property. "And of course, Killer, well… kills
you. That works anywhere that land is not set Safe. [Bel's] done an amazing job with the script..."
And then of course there's always the old school slap to the face, which Lyra also demonstrates
on me, for kicks.
None of which, perhaps, may be helpful to Dante, as he continues to play Second Life
while living in Alexis' skin, and he tries to demarcate the borders of what constitutes
rude behavior, for him. But at the very least, Lyra and Muse's demo gives you the sense
that there's an unlimited number of tools to establish these boundaries, one person at a time.
And some of them can even bite you in the rear.
| Discuss |
Posted by Wagner James Au 5:59 AM |
May 29, 2003

ONLINE TOOTSIE, PART II
(Continued from yesterday):
So I ask Dante/Alexis if, while playing a woman in Second Life, he ends up playing,
so to speak, *as* a woman.
"I would say that 99 percent of the time, I don't... [but] there are times I have toned
down my temper and not blown up at someone as quickly as I would have if my avatar was
male... Oh, and I don't swear as much as I would in normal life." And when his avatar
"changes" into a new set of clothes, he warns anyone standing around him, "no peeking."
(Now that he mentions it, I have to say it's a better act of gender deception than he's
giving himself credit for: I met him online as Alexis a couple weeks ago, and from his
speech, I assumed Dante was a woman in real life, myself.)
And has being a woman online changed his perspective at all, especially when he sees women
in real life getting the same kind of unwanted comments he gets, in Second Life?
"I wouldn't say so," says Dante. "If anything, I feel that I have gained even more respect for
women who are willing to stand their ground against this type of treatment in real life... and
I have always had a high respect for women overall."
So Dante says his online reactions to comments he considers inappropriate are similar to what
they are, offline. "I have even chewed out my own friends who have [made comments like these
in real life] in the past. Now they have girlfriends of their own, and these same guys who did
that in the past have come up to me and told me that I was right all along. The ironic thing is
that I'm the only one of them who's single."
Getting back to his original complaint, I wonder if "Alexis" has a certain flirtatious,
breast-heaving connotation -- especially since Dante gave Alexis a last name which also
belongs to a famous soap opera star from the 80's. Since that's the name you went with, I ask
him, might you be giving out (unintentionally or not) a signal that you'd *like* people to make
racy comments to you?
Dante/Alexis doesn't buy that: "If you named your daughter Alexis… would you expect her to be a
flirt or be heavily flirted on by men?" Besides, he adds, "If being nice, friendly and helpful
to people is being flirtatious... then lock me up and throw away the key."
Somewhere in there, as I was writing the above, a female friend I'll call Lena happened to be
visiting the home office. I showed Lena the screenshot of Alexis, and mentioned that "she" was
actually played by a man. And that he had been complaining about racy, suggestive comments being
directed at his avatar.
"What do you think?" I asked her.
Lena frowned a little, and she let me have it:
"It looks like that guy is just *waiting* to be sexually harassed."
That wasn't exactly the answer I was expecting.
To be concluded tomorrow...
| Discuss |
Posted by Wagner James Au 9:25 AM |
May 28, 2003

ONLINE TOOTSIE
Someone sent me an e-mail last week, because they wanted to talk about "virtual sexual
harassment." Alexis was her name, and she said she'd had a few such experiences with that in
Second Life, and she thought I should investigate and maybe write a story about it. "Like
what kind of incidents are you talking about?" I asked her.
"I have had one male avatar come up to my avatar," answers Alexis, "and tell me to take
off my avatar's top (granted, it happened in a Mature sim, but would still qualify), and
another one say to my avatar, 'If we had the gesture in here, I'd smack that (meaning my
avatar's backside)'." (By "Mature sim", Alexis refers to an area in Second Life where behavior
that's roughly equivalent to what you'd see in an R or NC-17 rated movie is allowable.) On
numerous occasions, adds Alexis, she "had male avatars call my avatar 'babe', 'a hottie',
and other terms that would be considered demeaning to females." At this point, it should be
pointed out that incidents of this variety are, in my experience, fairly infrequent -- not
just in Second Life, but in massively multiplayer games in general. If anything, as a recent
Detroit
Free Press article
suggests, female avatars tend to get special, even chivalrous treatment, from other players,
both male and female. In any case, the folks at Linden have already put up a pretty robust
policy against harassing behavior (no surprise there, as a large percentage of Second Life's
users are women) and make a concerted effort to enforce it. And as it turns out, just stepping
back was enough to defuse one such encounter. "I just said simply, 'No'. It put an end to that
situation," says Alexis, "but probably did not dissuade this person from doing it again to
someone else... the funny thing is, I had never met the avatar before until that very moment."
So Alexis' main objection to the talk about hotties and butt-smacking, it seemed to me, was the
*way* it occurred: "If a statement like that came out during a bit of sexually charged role-playing
between avatars," she says, "that would be fine... but this incident happened just as I arrived at
the location where this happened, and that was the first thing that was said to me... other than
maybe 'Hi'." After a bit of back-and-forth on the subject, something made me go back and check
the "To:" line of the e-mails Alexis had been sending me. And only then did something strike me
as a bit odd: "Alexis" is a man.

In the interests of preserving his anonymity, we'll call him, at his choice, "Dante" -- "a
reference to Dante Hicks," says Alexis, "one of my favorite characters from the
Kevin
Smith series of films." "It wasn't my initial intention to play
as a female at first," Dante e-mails me, "[but] when I signed up for the Beta and went to
choose my Second Life last name," he couldn't find any that appealed. In the game, a player
can pretty much choose any first name they want, but must select from a pre-set list of surnames.
He did finally locate one he liked, and for several reasons, "Alexis" seemed to go with it best.
"I have no problems playing Second Life as a woman," says Dante, because he's done so in numerous
role-playing games. "And, as a pre-emptive answer," he adds, "I am completely heterosexual (many
people think that if you are male playing a female character in a role-playing aspect, then you
must be homosexual or have those tendencies.)" In any event, he continues, his actual gender is
never a secret -- it's mentioned on his in-world calling card, if you just click the right button.
"People are sometimes just too lazy to check the First Life tab," says Dante.
And what did Alexis learn about life as a woman online? Continued tomorrow...
| Discuss |
Posted by Wagner James Au 6:50 PM |
May 27, 2003

MADE A SPECTACLE FOR MYSELF!

So I asked someone (May 6th) to fashion me some Second Life glasses which matched my
pair from real life, and as you can see, Dave Zeeman hath provided. (Provided a couple
weeks ago, that is; since then, we've been playing online world phone tag, to make the
handoff.) Manifesting them in Second Life wasn't a simple process; to start, Dave says,
he followed the
link I gave
to the exact pair of glasses I was looking for. Then, he says, "I just used Paint Shop
Pro™ on [the] example they were showing." "And then how do you import them as a 3D object
in here?" I ask him.
To demonstrate his method, Dave creates a giant copy of the glasses hovering in front of
us: "What I did," he says, "was I just clipped the picture so it was just the glasses
frame, and made anything not-frame into an alpha channel, and placed that texture on a
block." I ask him to translate: "What do you mean by placing texture on a block?"
He converts the floating glasses into a large block, with a brick pattern across the
surface: "So you got yourself a block -- there's a brick texture, yada yada. The alpha
channel is like a color, but you see through it. So I just took two of these blocks, and
voila, glasses." In other words, he transformed two block objects to match the left and
right eyepiece of my glasses, then turned everything in the block that wasn't frame translucent.
After that demo in Second Life optometry, Dave takes me to his rather extensive turf (Minna
160, 60).
As you might guess from his Keanu-friendly black shades and trench coat, Dave's avatar is a
tribute to A Certain Obscure Movie Franchise That Shall Remain Nameless -- as are pretty much
all his other in-world productions.
(Though his avatar, Dave quickly points out, was actually created by the ubiquitous BuhBuhCuh
Fairchild, while Datura Fairchild made the clothing. "And I made the glasses," adds Dave, laughing.)

To help pay the upkeep for so many structures, Dave runs a "Let's Make a Deal!"-style Plinko
machine, where you can win and lose (mostly lose) Linden Dollars by placing bets on the fall
of a randomly descending disc.

By way of further demonstration, Dave takes me and a few of his friends to a large room
which instantly becomes, on typing the word "construct", a white space that looks like
infinite void. And on typing another word -- the title of A Certain Obscure Movie Franchise
That Shall Remain Nameless -- the walls, ceiling, and floor of the room are flooded with millions
of electric-green letters and numerals, cascading past you through black space. So it feels like
you're floating in the center of a, of a... ah hell, why not just come right out and say it?... of
a matrix. He also makes glasses.
| Discuss |
Posted by Wagner James Au 5:12 PM |
May 27, 2003

GATHER 'ROUND THE CAMPFIRE!
This Wednesday night at 8pm (PDT), join me for a sit-down around the campfire at De
Haro (170,80), for an hour (or two) of conversation, laughs--and maybe 'smores, if
someone can build some virtual graham crackers and marshmallows. Come let me know all
about the weird and wonderful, inspiring and irksome experiences you've had in SL. Or
just come by for the warmth and the company, and to listen in, while staring into the
dancing flames.
| Discuss |
Posted by Wagner James Au 12:31 PM |