Civic Center

If it Sounds too Good To Be True

The blog posting from January 17th, 2007 says it so well it bears repeating:

"Have you ever gotten an email from someone in a small nation on another continent asking for help in transferring a large amount of money to the US for which you'll be richly rewarded? What do you do? The answer is simple - you ignore it."

While we can leave many parts of the real world behind when we enter a virtual world, we can not and should not ignore personal security. Just like in the real world, there are people out there who have made a game of befriending others with good stories intended to part you with your L$ and your real life money as well.

What happens when someone scams you in Second Life?

Initially we may hold your account. While this can be upsetting, we sometimes need to hold accounts involved in accusations of scams or fraud until we investigate to determine what happened. Holding an account can also safeguard it from further damage if an account was compromised or voluntarily shared.

It's important to note that while Linden Lab enforces the Terms of Service and Community Standard, we do not mediate or enforce in-world transactions, agreements or disputes.

To avoid scams or fraud, here are some things to be aware of:

  1. Buying Linden Dollars from a person or entity unknown to you, who does not use the Risk API.

    Note that most auction sites often have rules regarding virtual goods. L$ transactions purchased at auction sites may not be protected by third party sites' normal loss prevention policies. Read the fine print!

  2. Accepting large, anonymous Linden Dollar gifts. We have seen instances of social griefing were ill-gained L$ were gifted to high profile groups with the intent to disrupt the group infrastructure. If it seems too good to be true, it probably is.
  3. Protect your password. When choosing a password, think security. Do not use terms that might be easily guessed from conversation. When using in-world devices or third party sites, use unique passwords for each. . It's best not to save your password to your computer. Giving your password gives access and authorization to utilize your billing information on file. You also open your account to loss of land, Linden Dollars and inventory.
  4. Sharing accounts is a violation of Terms of Service. More importantly, giving your password gives access and authorization to utilize your billing information on file. You also open your account to loss of land, Linden Dollars and inventory.

It is easy to get additional accounts. If a friend claims to need to borrow your account or even wants to pay to rent your account, don't do it! Ask them to acquire a new account of their own.

Linden Lab can reduce an accounts L$ balance if funds moved to that account were found to have been acquired by fraudulent means. Take care in buying or selling L$, it is always best to transact with accounts or organizations that have been around long enough to build reputations. Ask auction resellers in advance of buying their avatar name and check the in-world profiles to see how old they are.

While nothing is foolproof, following the above precautions will help defend you against being deceived, and as a result, you'll have a happier and more secure Second Life.

Role Playing Games

Vampire or Panther? Tribal Elder or Elf? There are many options at Second Life for role-playing games. Some emphasize combat, others are driven by stories. All characters play a part in the drama, and often a friendly Resident can show you the ropes. A lot of thought goes into creating games of complexity and nuance, and Residents work hard to keep it fun, so make sure to read the rules carefully. You don't want to wind up on the cranky side of a gun.

  1. City of Unity: Medieval Fantasy

  2. Avilon Grove: Medieval Community

  3. City of Lost Angels: Dark RP and Combat

  4. Tarnburg Woods: Gorean Role Playing

  5. Tombstone: 1870's Western town

Voice in Second Life: Beta Test Opens!

A private beta program on a test-grid for 1,000 users will be launched early in March before a Grid-wide beta trial. This will give current Second Life Residents the opportunity to explore the benefits of voice-enabled communication. A formal launch is scheduled for Q2, 2007.

During the beta program Residents will be able to test the use of voice under three scenarios:

Scenario 1 - Residents can teleport to voice-enabled land and automatically start speaking. The volume of speech is then modified according to their spatial relationship with others. Up to 100 users can be present in the same audio channel at once.

Scenario 2 - Group conference calls for two or more Residents, enabling large groups to communicate across geographical boundaries (e.g. concert setting, or between pockets of land etc).

Scenario 3 - Two Residents can privately share a conversation, initiated by an Instant Message. Residents don't have to be on voice-enabled land to do this.

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