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Flying Sheep |

Hoverboards from The Future |

Up, Up, and Away... |

Catapult passenger |
Nobody Walks in SL!
The post-Beta world of Second Life is still in its infancy (six weeks old as
of yesterday, thanks for asking), but our residents have already leapfrogged
the learning-to-walk phase. Rather than hoofing it, they're going airborne in
every conceivable form of flying machine. As of this writing, the list of
resident-created air transport includes dirigibles, blimps, and hot air balloons...
...WWII-era fighter planes; alien aircraft; rockets; anti-grav sleds; jet
packs; helicopters; hover boards (tandem sheep optional); flying pirate ships;
and for more daring players, a rideable tornado (surrender, Dorothy!) or a giant
catapult. An entire city of airships has sprung up, seemingly overnight, on the
Gray simulator, while the ever-enterprising James Miller has already monetized the
sky, with a speedy taxi service of futuristic, flying checkered cabs (and several
hacks in his employ).
None of this is to discount the more earth-bound modes of transport that Lifers
have also rolled out: a monorail line that travels through several simulators,
and a bus that takes you on a tour around the world, with a coffee bar open to the
passengers. Not to mention the motor boats, jet skis, sailboats, submarines, and
other aquatic vessels that now fill the oceans and waterways, for private and
commercial use. (Harold and Joan Nomad, for example, just rolled out a riverboat
tour/party boat service.)
And, of course, when no transport is around to hitch a ride on, there's always the
old school "F" key, to launch your body skyward.
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Second Life Stats-o-Matic!
A wacky statistical slice of Second Life, compiled by peering deep into
the last two weeks of world evolution..
- Number of "rezzed" (i.e. created) user-made objects: 162,000.
- Total Linden dollars spent by residents, to claim land: L$ 3.9 million
- Average time between each in-world land claim: 4 minutes, 30 seconds
- Most successful resident businesspersons in terms of earnings, in alphabetical order: Darrly Chang, Chip Midnight, Skeedalee Skidoo
- Top three most successful resident businesspersons in terms of total customers, in alphabetical order: Fey Brightwillow, Skeedalee Skidoo, shelah Sunshine.
- Positive ratings given to residents by other residents, by percentage: 99.
- Negative ratings given to residents by other residents, by percentage: 1.
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D&D Dogs at the dock |
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Pooch on the training platform |

Those doggies in the window |

Head dog |
Behold: Insta-dog!
Though the team of Driftwood Nomad and Darrly Chang has only been in-world
for a few months, they've already mastered the Linden scripting language
well enough to create Second Life's first AI companion animal.
D&D Dogs in Perry now sells four
breeds of lovable canine, complete with enthusiastic barks and happy panting.
Turns out you can teach new dogs old tricks, too-- if you've brought enough
cash, that is...
Customers at D&D can choose from a poodle, a Dalmatian, a bulldog, or an
adorable mutt (more breeds are promised). From there, it's just a matter of
putting your pooch on the training platform, and selecting the desired
trick-- Sit, Roll Over, Beg, Play Dead-- plunking down your L$75 Linden
dollars, and pressing the right button. (Part of a clever entrepreneurial
scheme by Driftwood and Darrly, to keep their customers coming back to upgrade
their pet; they also sell accessories like dog dishes.)
D&D dogs are nothing if not eager to keep after their master, even if that
means flying after them (considered alongside hoverboarding sheep, airborne pigs
must be sure to follow.) The dogs occasionally get lost, or panic and leap on
your head while you're trying to enjoy a sunset. Sometimes they even drift off
world, apparently into another dimension; not to worry, though, as they turn up
in your inventory's Lost and Found. (Which will have to do, until a Second Life
resident starts a dogcatcher service.)
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Fey's Fabulous Fall Fashions Unveiled (Oooh! Aaah!)

Sindari's lacey leather |
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She sells seashells! |

Evening wear loveliness |
The smart set of Second Life is already clamoring for the latest in avatar
wear from the up-and-coming designer Fey Brightwillow, who recently gave
The Second Opinion an exclusive sneak peek at her Fall line. These are the
fashions that all our in-world celebrities will soon be wearing,
darling, and you simply must take a look at Fey's new collection of
swimwear, formal evening wear, and (oh my!) racy lingerie...
We begin with Sindari Jade in an eye-catching ensemble of black leather
and lace, limned with sparkling beads. "I found a way to cause clothing to
glitter," says Fey. She paints most of her fashions by hand, mainly with
Photoshop 7™. (You can also create fashion designs in any standard
painting program.) "I had some experience with Photoshop before coming to
SL," she says, "but that knowledge has increased drastically since coming here."
Sindari's heart-stopping, seashell-themed swimsuit is a study in pearls--
layers upon layers of them, actually. "Just the top is over two hundred and
seven," notes Fey, as Sindari twirls for the camera. This bikini is absolutely
guaranteed to be the ultimate eye-magnet, on Second Life's beaches and lakefront resorts.
Moving on to evening wear, Sindari sashays down our makeshift runway (the
rooftop of Fey's store, really), modeling a richly-hued silk blouse and matching
pantsuit, while Fey herself dons a velvety, green and black, 60's nostalgia
Nehru dress.

Shagadelic retro |

Blue skies, satin midnights |

Mint and fire lingerie |
The show's piece de resistance brings the audience to its feet-- and
the male avatars in the crowd to their knees. Welina and Sindari are irresistible
visions in two pairs of lingerie: the first a mélange of sky-blue textures and
midriff-revealing cuts, the second all lacy, bodice-ripping sensuality.
After the show, Ms. Brightwillow consents to a brief interview with the
Opinion. We ask about her sources of inspiration. “Some ideas come from old
trends and fads," she says, “Other ideas come from watching a movie or a
program on the current work of world designers… Guess you would say I get my
ideas from about anywhere." When she first came into Second Life, she had to
situate her work next to established designers like Billie Sunchaser and Misnomer
Jones, "both of whom do wonderful work. I have tried to make designs in my own
style, as not to compete with theirs." And Ms. Brightwillow's talents in fashion
also extend to the financial side of the industry. "Business-wise, I do well," she
says, speaking of the boutique in Tehama she runs with Shadow Weaver and Nick
Domino. "Like all businesses in real life, you have busy days and slow ones, the
same goes for SL."
But fiscal rewards aside, Fey says she does this for the joy of delighting her
extensive and growing clientele. "It's a gratifying experience," she says. "I enjoy
people visiting me. And, I am grateful and honored when someone wears something
I have designed."
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Featured Links
Upcoming Events
Check out the Event Calendar for the latest goings-on.
New World Notes
Get the SL scoop from "embedded journalist" Wagner James Au (known in-world as
Hamlet Linden.) Hamlet reports first-hand on Second Life society as it develops.
He also covers computer games for Salon and other publications.
Recent Media Coverage
"Second Life Intrudes on First One", Wired News
GamePro, featuring in-world alien abductions: Slashdot
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Newsletter Archive
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May 15 , 2004 Volume 1, Number 12 |
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Oct. 22, 2003 Volume 1, Number 11 |
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Sept. 9, 2003 Volume 1, Number 10 |
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Aug. 5, 2003 Volume 1, Number 9 |
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Jul. 9, 2003 Volume 1, Number 8 |
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Apr. 24, 2003 Volume 1, Number 7 |
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Apr. 1, 2003 Volume 1, Number 6 |
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